Abstract
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A hybrid of telecommunication software and concept art,
Artcontext is focused on the aesthetics and politics of
collaborative media. Within Artcontext people can behave
creatively, cooperatively or destructively; communicating and, at
the same time, substantially modifying and revising what will be
the experience of the site for future visitors.
One characteristic that sets Artcontext apart from most other
independently produced websites is its development of
systems that use participation to generate new content. While this may not
sound like a particularly artistic function, it may draw
attention to the limited participation that prevails over the large
majority of websites, artistic and otherwise. Prior to the
emergence of the World Wide Web, hypertext theorists such as Jay
David Bolter and George P. Landow waxed utopic about the authorial
power transferred to the reader of an electronic text. But having grown bored of the inflexible ROM-based mazes of
arcade computer games, this access of power did not impress me.
Peter Halley has remarked,
At the keyboard, one experiences, in disembodied form,
the same pleasant but rigid selection of options, the same
unbending direction of pathways, and the same totalized ideological
seduction that one experiences in the highly regulated physical
spaces of our culture. ("Remarks on the Computer Landscape", Tema
Celeste, 1993)
Despite the rather limited computer hardware commonly
used today, the felt limitations to which Halley refers are
primarily constructs of software. The emancipatory potential of
reciprocal, communicative media -- as anticipated by Brecht,
Benjamin, and Enzensberger -- has opened onto a new plateau whose
architectures are understood as imperfectly as dreams by the
non-programmer. Especially as it relates to the electronic
networks, software development is a social enterprise that should
concern more than just the "business community." But the sphere of
technical expertise that gives rise to the most fundamental layers
of software has little rapport with the arts. With respect to
software infrastructure, while art may still aspire, as one of its
foremost tasks, to "create demands which could be fully satisfied
only later" (Benjamin), the demands that are being heard far more
clearly are those of the advertising and entertainment
industries.
The emergent movement to share software codes, and to develop
them collaboratively through a gift economy, must be understood as
a social movement of the highest order. Although it has the air of
a specialist concern incomparable with justice and civil rights
issues, the expansion of the sphere of software infrastructure
whose codes are held in the public domain is vital to the future of
independent media, art, and freedom of expression in the electronic networks.
Artcontext allies itself with this social movement which has only
begun to be named. By releasing source codes for artworks such as
Icontext, Glyphiti, and Open Studio, as well as through the
maintenance of public code resources, Artcontext encourages
revision and appropriation of its interactive systems, at the same
time resisting the closure and hierarchical control endemic to the
burgeoning spectacular sector of the Internet.
Artcontext also attempts to engage those who are not technical
specialists in thought provoking creative processes. Rejecting the
dominant model of production for the Internet, which excludes the
non-specialist from generative participation, Artcontext endeavors
to build software systems that blur the boundaries between
production software, entertainment, communication, and art. Sensing
the exclusion of the public from inventive and critical roles in
the development of interactive cybernetic systems, Artcontext makes
passivity a primary problematic. Artcontext rejects a conception of
"content providing" that gives the public only the freedom to
select from among a set of predefined choices. Absent a capacity to
change these choices, such superficial interactions offer little
advancement over the television remote control.
Artcontext identifies with a media movement that encompasses
both ham radio and the video porta-pak, seeking greater diffusion
of control and influence among the users of media systems. There is
a need for a technical practice that, echoing Benjamin's words, is
useless for the purposes of corporate globalism in media. For all
the technological advancements that have marked the past century,
the prospects for a transition toward a more democratic media are
nonetheless uncertain. The relentlessly vacuous media spectacle,
whose course has been diverted by the rapid evolution of the
digital network, comprehends no social ideal. Despite the
encouraging "do it yourself" culture identified by the
Transmediale.01 organizers, there remain daunting challenges for
artists and intellectuals who would like to see the continuation of
a paradigm shift away from the passive and escapist norms of mass
media. Concentrated ownership of the telecommunications networks,
corporate meddling with Internet protocols, and the tactical
chicanery of the traditional media titans, are currently forging
redecorated global media arrangements that will continue to
marginalize the arts and aestheticize politics.
The ensemble of works produced for Artcontext.org embody a
critical position vis-a-vis both the technical and aesthetic
development of the Internet. Foremost this means an art that
confronts structured passivity; but its concerns range from
propaganda to the transformation of language, security, privacy,
freedom of speech, autonomy, and intellectual property. Recognizing
that the arts will not flourish in the electronic networks unless
the micropolitics of software mediation become an acknowledged
problematic in the arts, Artcontext attempts to articulate through
words and codes the need for, and possibility of, an awakening from
the nightmare of lousy, incorrigible commercial media.
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